Light Inheritors

Hunt in the Capital

The party followed Marco and Naiadé to Brei on a boat from Orybdor Isle and followed him in secret. Their secret pursuit was interrupted by a rooftop assailant. Nevara, a halfling vigilante they had met in Ursina, was also in pursuit of a masked thief who had escaped across the roofs of shops in the market district. Althaea chose not to get entangled with the chase, but continued shadowing Marco and Naiadé. Nevara lost the thief she was pursuing, but along with Eldrad and Coldsweat, Hectre’s orcish minstrel, was able to capture some of his thugs.

One of the captured ruffians, an orc named Krug, told them that the thief Nevara was hunting was a Breian crime lord named Remulus, and his hideout was located beneath a local pub named the Boar’s Head. Althaea trailed Marco to the very same bar, and managed to overhear that Marco offered Naiadé and Hectre their freedom if they could match his employer’s offer: one thousand gold pieces.

The entire party gathered in the bar and agreed to storm Remulus’ hideout and hopefully acquire enough gold to pay off Marco from the thief’s hoard. Althaea learned from her orcish captive that Remulus is in league with Brigand Baneous, a dark figure from Althaea’s past. Before the attack, Coldsweat visited Hectre’s father, Lord Oaké, in the Breian palace. Their reunion was happy, but brief. Oaké refused to negotiate with his son’s kidnapper, placing his trust in Coldsweat and his companions to save Hectre.

That night, Coldsweat, Eldrad, Nevara, and Althaea descended into Remulus’ hideaway…

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Hectre's Caprice/Marco's Plot
Played on 3/7 and 3/10/14.

The blazing forest behind them, the party continued on the road to Brei. The closest shipping port was the small, but vital Port Argent. All trade goods that pass between the capital and the west make a stop in Argent. In town, they pawned the jewelry they received from Ilse in Orstrum and Althaea discovered that her ring can draw arcane marks.

They booked passage on the Erudite, a sailing ship commanded by the elvish Captain Quit (“Kit”). The cost of passage was an outrageous fifty gold pieces per passenger, but Naiadé’s presence lowered the price to a mere ten gold per person. A small peasant family, fearing that they would be killed by the fiends in the forest, begged Althaea to buy them passage across Lake Fletcher. Althaea initially agreed, but Eldrad convinced her that the peasants would be safer in town than traveling with them. Althaea reluctantly left the peasant family in town.

Isle Orybdor, an island between Port Argent and Brei, is home to the mining town of Silverton. The party stops there for the night, hoping to catch a boat to Brei in the morning. Quit advises them not to trust anyone in Silverton, advising them to instead meet with a friend of his named Marco, a traveling actor. Marco, known by his stage name, the Million-Faced Man, was in a solo production of The Tragedy of the Mystletainn. His technical crew, comprised of four sorcerers, and Marco’s talent as a shapeshifter, allowed for Marco to effortlessly play every role.

After the performance, they met with Marco in his room at the Wind and the Rain, the local inn. He seemed agreeable, if arrogant, and agreed to see any friends of Quit’s safely to Brei. Ser Hectre drank an astounding amount that night and readily passed out. When he awoke the next morning, Hectre was behaving oddly. He spoke with a different inflection, treated his minstrel Coldsweat with uncommon kindness, and seemed to have forgotten many past events. Marco had already left to rehearse for his matinee performance by the time the party awoke. Despite this strangeness, the party departed for the island’s eastern port. They were ambushed by a group of thugs on the way, but they were dispatched with ease.

Eldrad forced a return to town, needing to confirm his suspicions. They returned to the theatre only to find Marco’s bloody corpse on the stage, surrounded by the bodies of his four sorcerers. Upon further investigation, though, all four corpses were sandbags glamered using illusion magic to appear human. After a length and tedious investigation, Marco dramatically revealed that he had been masquerading as Ser Hectre and attacked the party. Naiadé, however, made clever use of her druidic magic and charmed Marco into cordially revealing his plot. He had been paid a king’s ransom by an anonymous contractor to deliver Naiadé to the town of Restenford, a small village in east of the capital. Ser Hectre was captured during the night, and is apparently already there.

Naiadé has decided to willingly become Marco’s captive and travel to Restenford, while the party follows him in secret. They have boarded the ship to Brei…

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The Nightmare

malebolge.jpg

The party returned to Orstrum and received a small reward from Ilse for clearing out the temple. Ser Hectre claimed an oaken walking stick with a golden ram’s head grip. Naiadé claimed a pair of diamond earrings, while Althaea chose a gold ring inlaid with a sapphire. A strange rune was carved into the sapphire, but no one is sure of its meaning. Eldrad finally took a golden necklace adorned with sparkling rubies. They may fetch a fine price in town. That night, Tordek returned bearing strange news: there was no great evil in the temple’s inner sanctum. It was completely empty. Tordek completed the reconsecration as planned, however, and returned to Orstrum without further harm.

The party departed Orstrum at daybreak, but left in the direction of Brei, the duchy’s capital city. Eldrad and his cousin, Ser Hectre, both have retainers in Ursina looking over the town in their absence. On the trip, they took directions from a plains orc named Urrumar, and took a shortcut through a pleasant forest. That night, Naiadé had a troubling dream in her trance-state. The Ghoul appeared, threatening to hurt Naiadé as she hurt him. She was awoken by a fiery, sulfurous explosion in the distance and by the blaze that engulfed the forest. A Malebolge.

A Spined Devil and a group of lemures quickly surrounded the party and attempted to subdue them, but they were able to rout the devils and escape to the northeast. The burning forest almost consumed Eldrad and Hectre when a burning pine collapsed on top of them, but Althaea and Hectre’s combined strength was enough to toss the heavy trunk. Finally free of the blazing forest, the party now looks on towards Lake Fletcher, the Isle Orybdoir, and finally, Brei.

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A Temple Desecrated

The party returns to Ursina after having rescued the citizens of Overlake and routing the hobgoblin forces. A week passes. Eldrad is once again requested to aid a nearby village. A dwarf named Ilse leads a small troupe of dwarves from the nearby village of Orstrum, claiming that a temple to Io in her village has been desecrated by evil forces. A dwarf named Tordek accompanies the party to clear out the temple.

A mysterious wood elf named Quric approaches the party in secret and requests that they reconsecrate the temple not in the name of Io, but in the name of Ulir, goddess of the elves. Naiadé and Ser Hectre, who believe that Tordek will not allow them to consecrate it in Ulir’s name, conspire to eliminate the dwarf.

Inside the temple are hordes of the undead, and dark magic pervades the site. Naiadé and Hectre hatch their plan, but Althaea and Eldrad are outraged at their actions. Eventually, Eldrad negotiates with Tordek and the party, reaching an agreement that will placate both parties. Tordek is allowed to reconsecrate the temple, and the party leaves unpunished for their treachery.

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The Siege of Overlake

Upon return to Ursina, the adventurers are congratulated by Abbott Renwick for destroying the ghoul. They suggest in unison that they never actually saw its body. Their celebration is interrupted when a Scythian dragon knight crashes outside the abbey. The knight says that his platoon was hired by a town named Overlake to defend them from an encroaching hobgoblin army. The party rushes to Overlake to defend the town.

The Fire Beetles were first discovered in the caves beneath Fort Phrygia in Overlake.

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The Ghoul of Castle Blacklance

blacklance.jpgFebruary, Y843 of the Norn calendar.

Six intrepid adventurers gathered at the Frostmonth Festival in the small village of Ursina in northwest Brei. Ser Hectre the Root arrived first, eager to see his cousin, Eldrad, the lord of Ursina. Eldrad was accompanied by his loyal aide, Althaea, a dragonborn with dull blue scales. Naiadé, a wood elf refugee from the forest of Ardennes found her way to the festival. The halfling Nevara and the dragonborn Cade no longer accompany this group, but attended the festival.

The festivities were interrupted by a gruesome murder, perpetrated by a being the townsfolk known only as the Ghoul of Blacklance, an undead monstrosity that has plagued the village since last year’s harvest.

The adventurers traveled to Castle Blacklance, an ancient Du’un keep atop the treacherous Fallow Peak and discovered a mysterious sorcerer commanding the ghoul. Naiadé shot the ghoul and it was knocked out the window and disappeared from sight while Ser Hectre slew the sorcerer.

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